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Star doost effect for cosmo-sim

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Star doost effect for cosmo-sim

Post by kohedlo on Wed Jun 24, 2015 3:58 am

Result: creating of star doost effect, when move space-interpecter.

Implemention: - no need feel entire space with doost. All of need:
-is create cubespaced particle system of doost.

- link trigger to space-intercepter.

- check- if spacedoost particle go out trigger- set new doost posituin.



for last step imperial-script is next:



Four out trigger port constantly check connected actors out of trigger space. If yes- process go to set new particle position.

Result seen in this video:

kohedlo
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