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"Imperial Game Engine 2.7.8" update (YET NOT RELEASED)

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"Imperial Game Engine 2.7.8" update (YET NOT RELEASED)

Post by kohedlo on Sat Apr 21, 2018 11:13 pm

"Imperial Game Engine 2.7.8" update

ADDED:

- tips to Ed start banner.
- Editor "About" FileMenu;
- added Limitation: AniTE Renderer and AniTE Editor available only in "Pro_SDK"
- added Limitation: ICG only BOX6 cube in "Evaulation_SDK".
- Added Limitation: LawMaker unavailable in "Evaulation_SDK". Aming Lawmaker,
possible edit text scripts throught TextScript Editor.
- Added preference "Edit as TextScript".
- Added script acces according res types in TextScript Editor.
- Added Limitation: IScene Asset/Map Injecting removed from "Evaulation_SDK".
- Added Limitation: ISceneEd 4viewpores mode, Ortho modes, Ferulas- removed from "Evaulation_SDK"
and from "Indie_SDK".
- Added in ISceneEd hotkeys: "q" - move cam up; "e"- move cam down. "Z"- roll cam anticlockwise;
"X"- normalise scrolling; "C"- roll cam clockwise;
- Added Limitation: Visual Imaterial Editor removed from "Evaulation_SDK" and still simple difuse and unlit;
- Added "Simple Material Mode" in IMaterialManager, imperial-script,app-preferences.
- Added IMaterial script Test COMPILATION in TextScript Editor.
- Added WaterMark in to Game Window of "Evaulation_SDK".
- Added CookProject- package storing and protected unnaming. (for Indie_SDK and Pro_SDK).
- Added obfuscation of engine packages according to personal "code-byte-system" (for Indie_SDK and Pro_SDK).


Large

CHANGES:

- added outerProject strukture hiding.
- added Project packages protection.
- added autho-regeneration project protection at game start.
- added IGE version Divisions: Demo, Proffesional.

BUGFIXES:

- no saving changes in projectManager "opening".
- No positioting in SpawnPoint scene creation.
- txt add import crash in OnlyCPU Ed mode.
- ICG Cone Ed prefecence crash "numChamferNumSegm:"
- I_Scene injecting opening map crash.
- ICH Tube "zero" value for height parameter
- Fixed Case.ifn

kohedlo
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